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Point A: Level of Competition Is #1 Feedback Loop for the Programming Strategist

A torn hamstring means everything to a midfielder and almost nothing to a snooker player. So what is your Point A data actually telling you?

Everybody looks at Point B. But if you don’t get Point A right, you’re not getting to discover the roadmap to Point B. You’re starting from the wrong place.

Point A is emerges from multiple feedback loops, and each one feeds the strategist information that tells you something different about where the athlete is right now at this Point A in real time.

  • Treatment history. What they’ve had done, and whether it led to success. Treatment doesn’t “work” on its own; it creates an opportunity for success. In the clinic, you can stimulate reactive strength—at least our mental model of reactive strength.

  • Training history. Have they taken a training max? If not, the neural network of absolute strength hasn’t compressed. Have they done dynamic effort? You’re reading the current state of the neurology and the biology.

  • Health history. A torn hamstring is a reactive strength injury—See Caleb Williams reactive strength injury. Label it. It changes how you assess reactive strength and joint function on the table.

But none of these is the most important Point A feedback loop.

Everything starts at Point A. Point A is the athlete’s current physical state. Where they actually are today, before anything is programmed.

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Level of Competition #1 Programming Feedback Loop

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